Sunday, June 22, 2014

Satellite, Version 1 and the other stuff

I really don't have time to code even though it's summer. But I did manage to make something small. 
Basic gameplay consists of switching weapons with the "Cycle" button and firing with "Fire1" button.
I got the cycling fixed but WOW WHY ARE YOU TRAVELLING IN THE WRONG DIRECTIONS.

//end

Transistor's really good but short. It capitalized too much on the fact that Red can't speak (not much of a spoiler. You learn this once you start a new game.) though. Gameplay is fast and fun. Story could have been a bit longer though.

//end

Damn, I wasted my summer. 


Wednesday, February 5, 2014

Can *you* please start taking this seriously?

We could have died if we were required to pass it a week ago. You're lucky that the deadline got extended.

Friday, November 22, 2013

Intro post

Who are you?
I am a game designer.
No, you're not.
 I am a game designer.
What kind of a designer?
 I am a game designer.
You mean you play games. 
 I am a game designer.


The excerpt above is from the book "The Art of Game Design" by Jesse Schell.
I want to be a game designer. I want to design games. Games are commonly misunderstood as just time wasting toys or something lesser than books or movies. This is very debatable but I would like to believe the opposite. Games are extremely powerful forms of media. Imagine giving a powerful message among a crowd of uninformed masses. I believe that this has been done by music decades ago. If music, which is a lot lesser in complexity than a game, can do it, then why can't games do it? Because games at this period lack substance. That's why.

Let me introduce myself.